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Introduction

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The Ascension War began when Reinic Sorcerers fought for leadership over Morra. It is at the end of this war that the Sorcerer Kokuathu lead his army from his native Kingdom of Rein to conquer the City of Torin and seize the crown of Sorlamir.

His army of darkness rampaged through the Mirkwoods gathering strength as it went and fell upon Torin, the Tol Legion crushed behind it and the armies of Evanshire and Leketteshire marching furiously but still too far away to come to the stricken city's aid. Only moments after the Sorcerer Kokuathu defeats King Agriel during the Ascension War, each and every member of his army present on the field fall dead without explanation.

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Kokuathu himself disappears during the chaos that ensues, and though he wins the day, the kingdom is spared the torment of his rule. King Agriel dies without an heir and civil war threatens the already war ravaged kingdom. During memorial services for Angelee Aubermane, all in attendence witness the Angelic form of King Agriel that fills the temple with its divine light and watch as he wept for his daughter. From this moment began events that would quickly lead Agrielism to become an organized religion across all of Morra.

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                             "Until forever ends."

He said to himself as much as to the twisted figures in the shadows around him. He had contemplated those words for greater than seven centuries, and in all that time, one thing that the Demon Kokuathu had still not learned, was patience. The fiend no longer listened to the tormented screams that wailed without end from somewhere outside of his dismal chamber. He was seated upon his throne, and his sallow eyes stared down to the shallow pool that lay before him. Within its black waters he watched the world outside of the tower which had been his prison for all of those long years. His head lulled back, as he spoke again, his deep inhuman voice filling not only the chamber, but the minds of the dark souls who worshipped him as a god.

                 "Then the time has come for forever to end..."

Hundreds of years have passed since Kokuathu invaded Torin and saw the ascension of the Angel Agriel. Since then the people of Sorlamir have enjoyed a somewhat long lasting harmony and have thrived. For those who serve in the Tol Legion within Kemlyshire, life is not so peaceful and filled with many dangers. Hostile tribes, brigands, wild beasts and kish warbands are all apart of the dangers that await the life of a Legionnaire.
        "Give me ten Legionnaires. Or failing that give me a hundred other troops."

-Arinthel Tol, 1st General of the Tol Legion.

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What is a RPI MUD?

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RPI MUDs represent a distinctive subset within the broader category of text-based online role-playing games. These MUDs are characterized by an unwavering commitment to immersive role-playing experiences, often featuring intricate narratives, detailed world-building, and player-driven storylines. One hallmark of RPI MUDs is the minimal allowance for out-of-character (OOC) speech within the in-game environment. Players are encouraged to maintain a strict separation between their real-world personas and the characters they portray, fostering a deeper sense of immersion. The emphasis on in-character communication heightens the realism and authenticity of interactions, as players navigate social structures, political intrigue, and interpersonal relationships solely through the lens of their in-game avatars. 

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Another hallmark of RPI MUDs is the implementation of permadeath, a distinctive feature that significantly influences the gaming experience. Permadeath involves coding in the MUD that can lead to the permanent destruction of a character during the course of gameplay. Unlike conventional games where characters can respawn or be resurrected, permadeath in RPI MUDs means that when a character dies, their story concludes permanently, and players must create a new character to continue participating in the game. In essence, permadeath becomes a fundamental aspect of the risk-reward balance in RPI MUDs, making each encounter, decision, and interaction a pivotal moment that can shape the course of a character's existence within the persistent and immersive game world.

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Forever's End is more than a game; it's an evolving story where players contribute to the ongoing narrative, shaping the destiny of Morra through their characters' choices and actions. The hope is for the community to thrive on creativity, respectful interaction, and a commitment to maintaining an engaging and welcoming environment. That being said, a big part of FEM's design is to hope to create a world for which the players get to play a unique, fictional character, limited only to their RP achievements and what their imaginations can contemplate. Those new to online role-playing games and especially veteran role-players will all be welcome to FEM.

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Please note that the MUD is still in a pre-alpha stage. 

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Thanks to Wade Gustafson, and Luke Cunningham for their contributions. Without them, FEM would not be possible.

When you're ready to create your account and your first character, log into femud.org 4000 (not currently working).

News

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